Zoomorph
(15GP/0PP/A/Sentai)
Cinematically: A character with this
gimmick can transform into any animal at any time. Such a character
might accomplish this amazing
feat through extremely mutable DNA, a permanent spell of transmutation,
or high-tech recombining molecules.
Mechanically: The character may activate this gimmick during his turn
as an instant action and instantly transform into any real animal (living
or extinct) native to the world he is on. The character gains the physical
attributes, movement environments, Movement Rates, breathing environments,
and gimmicks of that animal. The character’s Health Point total,
Pool Point total, mental attributes, Luck score, and gender do not
change. This gimmick can be activated only once each turn.
The character may stay in animal form for as long as he likes. He may
return to his normal form at any time as an instant action. If the
character is knocked unconscious or killed, he also instantly returns
to his normal form. While in animal form, the character can also use
any of his own gimmicks, if his current physical form allows. Thus,
if a character with Zoomorph and Blast Attack transforms into a lion,
he can still throw fireballs (somehow) while in lion form. The Narrator
can always decide that some or all of the character’s normal
gimmicks are unavailable in a given animal form.
Note that this gimmick does not allow a character to transform into
other humanoids, magical creatures, monsters, elementals, undead, or
anything other than a normal animal. The Narrator has the final say
on what sorts of animals a character with this gimmick can transform
into. Furthermore, this gimmick does not allow a character to mimic
the exact appearance of another specific animal. A character with this
gimmick and the Masquerade gimmick, however, could copy the exact appearance
of any specific animal.
Mecha: Mecha may not purchase or use this gimmick. This gimmick is
available only to normal characters.