Minion Shuffle
There comes a point in virtually every action series when the heroes
must confront an overwhelming number of thugs, ninja, pirates, aliens,
or other generic, low-grade badguys. Invariably, the heroes carve and
blast their way through the hordes of adversaries with such prowess
and ferocity that none can stand in their way. When the dust settles,
the ground is strewn with defeated enemies, and the heroes have reached
their goal, be it breaking into the evil overlord’s fortress,
escaping a sinister trap laid by their archenemy, or defending a village
of helpless peasants.
In RandomAnime, this type of scene can be run as a “Minion Shuffle” scene.
In a Minion Shuffle, the Narrator selects one song from his list of
gaming background music songs to represent the Minion Shuffle scene.
At appropriate scenes in the game, the Narrator plays the selected
song and the normal scene immediately becomes a Minion Shuffle scene.
For a bit of extra fun, the Narrator may simply call for a Minion Shuffle
every time that song comes up randomly on a CD or MP3 playlist.
A Minion Shuffle scene works a bit like a “musical chairs” fight
scene. During a Minion Shuffle, the PCs compete to see how many faceless
minions they can kill before the song ends. The PCs roll initiative
and take turns attacking minions until the song ends. On a PCs turn,
he simply (and quickly) announces the number of minions he is attacking
and what weapon he is using before rolling to attack. If the attack
succeeds, he records the number of minions he defeated and then the
next player takes his turn. Each character’s actions should take
no more than 10 to 15 seconds of real-time. The attacks that occur
during a Minion Shuffle are not described until after the scene ends.
While the music is playing, the goal is for everyone to simply roll
as many attack rolls and kill as many faceless minions as possible.
All of the opponents in a Minion Shuffle are standard faceless minions
with Defense Totals of 10. There is no actual, fixed number of minions;
they just keep coming until the scene is over. During the Minion Shuffle,
the minions themselves get no mechanical opportunity to attack. Of
course, they can be described as attacking, but the Narrator never
makes attack rolls for the minions, and the PCs cannot actually be
harmed during a Minion Shuffle.
When the song ends, the Minion Shuffle is over. The players tally up
their number of kills and then take turns describing all of their characters’ actions
during the scene. In addition to any Style Point awards for impressive
role-playing, the Narrator awards an extra Style Point to the character
who killed the most minions, and another Style Point to the character
with the most creative and entertaining attack description. Once the
carnage is over, the scene has been described, and the rewards have
been handed out, game play returns to its normal pace. At this point,
all the minions may have been slain or driven off, some may remain
and fight the PCs using the normal combat rules, or a more powerful
opponent may show up to do battle.
The Minion Shuffle fight scene does not have to occur in a single location,
nor does it have to take place during a single moment in time. The
scene could be a series of quick cuts from one location to the next
(say, as the PCs battle their way across the country) or a crazy collage
of simultaneous, split-screen battle scenes (as a separated group of
PCs fight their way back to regroup).
Music selection plays an important role in determining the cinematic “feel” of
the minion shuffle scene. Fast and furious heavy metal, angry punk,
campy ska, or even classical music can greatly enhance the frenetic
action of the Minion Shuffle. Of course, if the Narrator does not want
to use a soundtrack for his game, an hourglass or stopwatch can be
substituted as a timer for the Minion Shuffle (preferably with a time
limit of three to five minutes), but it really is more fun with appropriate
music to set the pace.
Examples of appropriate Minion Shuffle scenes are endless. A Minion
Shuffle to Steppenwolf’s “Born to be Wild” could
occur as the heroes bust up gun-running biker gangs in the seedy bars,
back alleys, and tenements of a bustling city. A Minion Shuffle to
Johnny Cash’s “I’ve Been Everywhere” could
occur as the PCs roll across the post-apocalyptic ruins of the American
Midwest cutting down rock n’ roll samurai on their way to Las
Vegas. A Minion Shuffle to the Yoshida Brothers’ “Storm” could
occur as the characters slice their way through endless waves of ninja
while leaping across rooftops and smashing through crowded teahouses
in feudal Japan.
Below is a brief example from actual playtesting of how a typical Minion
Shuffle might proceed. The names in this example have been changed
to protect the awesome.
<
Gioacchino Rossini’s ”William Tell Overture” begins
playing on the stereo.>
Narrator: Hundreds of masked ninja suddenly leap out of the woodwork
and swarm at you. Roll initiative!
<
Players roll initiative checks and announce their totals.>
Narrator: Okay, Player 1, GO!
Player 1: Five minions, melee.
Narrator: Roll.
Player 1: <Rolls to attack and succeeds> Got ‘em!
Narrator: Dead, dead, dead, dead, dead! Player 2, GO!
Player 2: Grenade, whoever.
Narrator: <rolls Reflexes –2> Boom! Dead, dead, not dead!
Player 3, GO!
<
This continues until the song ends.>
Narrator: Okay, everybody count up your kills. Player 1, tell us how
you killed those guys.
<
Each player takes his turn describing his character’s actions
during the scene in all their gory detail.>
Narrator: Player 2, you killed 24 minions. You get a Style Point. Player
1, you really kicked ass. Have a Style Point. Does anyone else want
to nominate someone for a Style Point?