Life Leap
(3GP/4PP/A)
Cinematically: Through clever trickery,
a mystical soul transfer, or a demonic contract, a character with this
gimmick is able to defy death
by transferring his life into the body of one of his minions. When
struck down in battle, the character can revive miraculously at the
cost of the minion’s life. Characters with this gimmick can be
extremely difficult to defeat for good.
Mechanically: This gimmick may only be purchased by characters who
can summon faceless minions (including Lackeys and Shadow Clones) or
are somehow able to gain control of minions, as with the Convert and
Infect gimmicks. If the character is reduced to zero or fewer Health
Points or killed and has any minions currently under his control, he
may activate this gimmick as an instant action and immediately transfer
his life into one of his minions’ bodies (character’s choice).
A minion must be alive and within 25 yards of the character in order
for the character to transfer his life to the minion. The character
must have four Pool Points remaining to activate this gimmick.
The transferred minion’s body physically and permanently becomes
the character’s new body. Cinematically, the minion might vanish
and be replaced by the character or it may morph itself into the character’s
new body. The “defeated” character may appear to die, or
he might simply vanish when “killed.” Regardless of the
cinematic description, the character is instantly restored to life
in his new body and regains all his lost Health Points. However, the
character retains his current Pool Point total. Any gimmicks effects
that were operating on the character’s old body instantly come
to an end. Permanent gimmicks, of course, continue to operate on the
character’s new body. After the life transfer, the character
may take action normally on his next turn. If the minion is a Shadow
Clone, or if it has the Lookalike gimmick, it may not be immediately
apparent that the character has been revived. This gimmick may only
be activated once per scene. Purchasing this gimmick multiple times
grants no additional effects.
Mecha: Mecha may purchase and use this gimmick as described above to
revive themselves in place of their mecha minions. The range of this
gimmick is increased to 100 yards for small mecha, 250 yards for medium
mecha, and 500 yards for large mecha. When a mecha activates this gimmick,
its original body either becomes completely inert or explodes, as determined
by the Narrator.